![]() A 30-day trial version is available on the website. MixChecker Pro Mastering by Audified 145.00 In My Cart German Studio Bundle EQ by Audified In My Cart Sphene Pro Bass Player by Audified 79.00 In My Cart U73b Compressor Compressor by Audified 149.00 In My Cart inValve Effects Tube Preamp Simulator by Audified 49.00 In My Cart AmpLion 2 Rock Essentials guitar software by Audified 149. But MixChecker gives you a clever way to save a good deal of time and effort. ![]() Any plug-in of this type is always going to have a finite number of models, since there are literally millions of potential playback combinations in the world and it’s impossible to model them all. If you mix a lot, however, you will definitely save time auditioning different hardware systems by using MixChecker. You’ll still need to tweak your mixes-a bit less mid in the vocal because it leaps out too much on iPad speakers and so forth-and it’s a process of refinement, like mixing always has been. Mixing and mastering has always been about finding a balance of good fidelity across a range of devices, and MixChecker removes the hassle of physically playing music back on lots of different systems to try to achieve this. MixChecker removes the hassle of physically playing music back on lots of different systems to try to find a good balance of fidelity across a wide range of devices. The company has measured the frequency response and behavior of various types of speakers and headphones and captured them inside twelve presets that can be punched in to model the playback hardware. This deceptively simple plug-in can be inserted across the master buss of a project during mixing or mastering and used to simulate reproduction on several different types of device. ![]() MixChecker from Audified aims to greatly reduce the amount of time spent fiddling about with the process of testing your mixes on different music devices. MixChecker gives you a clever way to save a good deal of time and effort. As you can imagine, this takes a lot of time and effort. Then, go back, tweak the mix, and repeat until it’s right. So what we’ve had to do is physically transfer music to these devices-burning CDs to play in the car, hooking an iPod up to some hi-fi speakers-to find the deficiencies in the mix. Mixing (and mastering) music to sound good on all target devices has always been the aim of the producer, but the range of playback devices out there is wider than it’s ever been. Maybe there’s not enough bass, or the vocals are too loud. But when you listen to it on your phone using earbuds, it sounds different. You’ve spent ages mixing a track on some expensive studio monitors and it sounds great.
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